View Full Version : Burnout Paradise?
Solostaran
January 24th, 2009, 05:23 PM
Burnout Paradise (Ultimate edition) will be released for the PC in a week or two. Does anyone here have the game for the PS3 or 360? If so, how is it?
Kaimi
January 30th, 2009, 03:00 AM
I have it for the PS3. Best Burnout game released so far. I think it's only like $20 now and very much worth it.
I think we're around a year after initial release and there has been a ton of DLC and support. All of which has been free mind you. The first DLC that will cost is coming out soon, but it's a completely new island, and with all the free stuff they've given over the past year, I'll most likely pay for it gladly.
If you like arcade racers, it doesn't get much better. Do races, stunt runs, takedowns, etc. all in an open world platform. The online play has a lot of very fun tasks to do with various size groups too.
If you're even slightly interested, just buy it, you won't be disappointed.
Enosh
January 30th, 2009, 03:09 PM
I've got it on the 360... if you like Burnout or crashing cars and you have friends to play with then the game is absolutely worth picking up and playing. Even if you don't have friends it's still many hours of enjoyable time playing both single and multi-player.
I've played the heck out of the single player and dabbled a little in multi-player. Highly recommend the game. :)
Solostaran
February 4th, 2009, 10:44 PM
Here's hoping that the demo comes out with the actual game tomorrow!
Solostaran
February 6th, 2009, 05:30 PM
The trial/demo lasted a mere hour before locking me out. Before that time, it bothered me every few minutes about purchasing the game. The time limit was not visible before the game locked, nor did EA state what the limit was prior to installation. I have suspicions about a Securom installer being packaged in, as well. The menus, for the large part, needed to be navigated using the F1 and F2 keys... and the controls were idiotic.
It wasn't WASD. It wasn't the four arrows. It was pure stupidity... A accelerated, Z reversed, and the left and right arrow keys steered. I think E was some sort of drift-brake... In any case, it doesn't actually tell you what the controls are; it appears as if they kept the console tutorial voiceovers. It was sort of fun, though. The game world was tiny compared to GTA IV's Liberty City, and the only actual race that I was able to run took me halfway around the perimeter in a matter of minutes.
All in all, I'd say the game's worth somewhere around $15 or 20. It's pretty obvious that little effort was put into converting it for the PC; certainly not enough to warrant paying $40. On top of that, it is not available for online purchase through Criterion Games (the developer); only through EA. It comes with a brand new version of Securom just for it, and was cracked and released on torrent sites before the retail release.
If I had access to a private torrent site, I'd look at acquiring it that way. I don't, so I do not plan to get it until it appears on Steam during a massive sale of some sort... and then only if the price is dropped to $20 or lower.
Ganelon
February 7th, 2009, 06:41 AM
The trial/demo lasted a mere hour before locking me out. Before that time, it bothered me every few minutes about purchasing the game. The time limit was not visible before the game locked, nor did EA state what the limit was prior to installation. I have suspicions about a Securom installer being packaged in, as well. The menus, for the large part, needed to be navigated using the F1 and F2 keys... and the controls were idiotic.
It wasn't WASD. It wasn't the four arrows. It was pure stupidity... A accelerated, Z reversed, and the left and right arrow keys steered. I think E was some sort of drift-brake... In any case, it doesn't actually tell you what the controls are; it appears as if they kept the console tutorial voiceovers. It was sort of fun, though. The game world was tiny compared to GTA IV's Liberty City, and the only actual race that I was able to run took me halfway around the perimeter in a matter of minutes.
All in all, I'd say the game's worth somewhere around $15 or 20. It's pretty obvious that little effort was put into converting it for the PC; certainly not enough to warrant paying $40. On top of that, it is not available for online purchase through Criterion Games (the developer); only through EA. It comes with a brand new version of Securom just for it, and was cracked and released on torrent sites before the retail release.
If I had access to a private torrent site, I'd look at acquiring it that way. I don't, so I do not plan to get it until it appears on Steam during a massive sale of some sort... and then only if the price is dropped to $20 or lower.
Respectfully, if you are playing car games on a PC without a Gamepad, you are not picking the right tools for the job. No driving game should be run from the keyboard. You may enjoy it, but it is a lesser control scheme in the same way PC gamers look down on gamepads for FPS games. Bottom line... I can play car games on the keyboard (like GTA3/4) but they are a blast with gamepad.
The demo of Burnout Paradise is a closed track. The full game City is significantly larger. The city is designed to be a series of race tracks inside sandbox style city, but it is not a sandbox game like GTA4.
IMO, it is an excellent port, very optimized for the PC.
Solostaran
February 7th, 2009, 03:56 PM
The demo of Burnout Paradise is a closed track. The full game City is significantly larger.
Press releases say otherwise. According to criterion, it's the full world.
I don't buy the thing about gamepads. Releasing a console game for teh PC should mean adapting it to the standard PC input system, which is a keyboard and mouse. I'm not going to buy a "gamepad" in order to play a PC game; it should be the job of the people who make the game to adapt the controls; not my job to adapt to them.
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