roland
August 20th, 2009, 05:30 PM
i think they could have put some more thought in designing the actual game play. I would rate this game 2 stars out of 5. The character creation is awesome, but the gameplay feels relatively too easy and except for various costumes, there really does not seem to be a desire or need to make more than 1 character. There is no "class role" in the game - no character has a defined role. In a game like ultima online where you have to work on skills and there is no leveling, that is one thing. In a game where leveling is involved and end content expects encounters where healing in vital in the game play, it is critical that you have certain, clear defined roles in character creation.
I feel as if I am already thrown into Superhero mode. I can take out level 13 / 14 mobs - 4 or 5 at a time - at level 11. I am able to solo random master villans at my level.
I was also going to comment saying it feels like a solo game and no need to group right off the bat. But, I will say this is an unfair assessment at such a low level. I see they sort of implemented the concept of "public quests" as well.
Maybe it'ss too early to tell for me if it is a keeper or worth a second account so both my wife and I can play. But there is something about it that keeps me trying the game - not sure what it is; but it has kept me away from WoW. It might be just the newness of the game and trying to experience what it has to offer.
My biggest pet peeve right now is I don't see them putting this game on the shelves by September 1. There are some pretty major issues with the game thus far. I reported this afternoon 5 broken quests. There is a LOT of character balancing that needs to be done. I tried an archer / force combo type character for about 3 levels, and it was painful to see that not only did archery not do much damage, but the range was too close to start firing.
But there is something about it that is "appealing" - not sure what that is though.
I feel as if I am already thrown into Superhero mode. I can take out level 13 / 14 mobs - 4 or 5 at a time - at level 11. I am able to solo random master villans at my level.
I was also going to comment saying it feels like a solo game and no need to group right off the bat. But, I will say this is an unfair assessment at such a low level. I see they sort of implemented the concept of "public quests" as well.
Maybe it'ss too early to tell for me if it is a keeper or worth a second account so both my wife and I can play. But there is something about it that keeps me trying the game - not sure what it is; but it has kept me away from WoW. It might be just the newness of the game and trying to experience what it has to offer.
My biggest pet peeve right now is I don't see them putting this game on the shelves by September 1. There are some pretty major issues with the game thus far. I reported this afternoon 5 broken quests. There is a LOT of character balancing that needs to be done. I tried an archer / force combo type character for about 3 levels, and it was painful to see that not only did archery not do much damage, but the range was too close to start firing.
But there is something about it that is "appealing" - not sure what that is though.