View Full Version : Interesting notion on tradeskill items from dungeons
Savistik
February 22nd, 2009, 06:39 PM
http://www.wowinsider.com/2009/02/21/are-disenchanters-getting-robbed-by-rolls/
The argument is made that every other profession that goes through doesn't have to have their stuff rolled on at the end. The counter-argument, of course, is that if they weren't there, there wouldn't be any ore, but the DE-ed items would still be vendor trash.
Of course, a vendored BOP item is worth far less than the tradeable shard. So other than a few gold, its value is pretty much "lost" just like an un-mined node or un-skinned corpse. But then one could argue that the DE-able items don't regen on random nodes around the world or automatically come from a certain class of NPC kill.
Not that I think guild members would ever begrudge an enchanter. Just an interesting idea as we have all been in PUG dungeons with rolled trash loot.
I started thinking (perhaps a bit selfishly), "Well damn. I think I'll just let it all get rolled on for vendoring and DE my own wins later. Screw them."
Discuss. :)
satanstesticles
February 23rd, 2009, 01:26 PM
not quite sure how enchanters would be considered "being robbed" when people roll on shards. I am an enchanter. people are going to /roll on a useless blue item, which they can either vendor for 5-8g, or have an enchanter d.e it and make 12g selling it on AH or use it to enchant something.
i think the only good thing about not d.eing blues for other people, there would be a whole lot less shards on the AH, making prices go up... but that would only happen if EVERY enchanter followed the rule
plus there are alraedy so many blues in quest lines that get disenchanted, that coming across a shard really isnt "rare" at all, its just more rare than a green, and honestly with the prices of essences/dust, id almost rather get greens now!!
satanstesticles
February 23rd, 2009, 01:30 PM
although i guess it is kinda unfair, its like walking up to a titanium node, and asking a miner to mine it for you.. xcept thats not going to happen.
Kamui
February 23rd, 2009, 02:21 PM
Miners, herbers, and skinners can do their thing on their own anywhere out in the wild.
'Chanters can't exactly waltz up an elite boss and solo him to get at the meltable loot.
Without the group, the chanter would have no chance at those shards.
There are random drops, and some blues from quests, but not nearly enough to make a profession out of it.
Teidilu
February 23rd, 2009, 03:39 PM
Everything that was said in that was pretty much true....but as a mining/BSer, I can't remember that last time anyone even asked me to make a thing. (or asked for mining mats) I haven't made a single copper from my trade in over 2 months. Shoot...I can't even give it away anymore =( And I have tried..believe me. At least there is a demand for Enchanters and always will be as long as people are getting better gear. The only thing I have to offer is the belt buckle really. Might be easy for me to get mats for my BS...but who really needs them anymore?
Personally...I think it is pretty balanced...as much as it can be. Just as the classes go..there can never be a perfect balance as there can never be in trades. There is always going to be the one class....or trade that is going to do be able to offer more. No way around that. Like it or not, that is life.
On a side note...I am thinking hard about changing my trade so I can make my mana potions...I go thru at least 200 to 400 gold a month on those =( A tanking pally with out mana is a dead group. As someone said to me in guild *You are always low on mana at 6k mana* LOL and sooo true!
Now with all that said....anytime I am grouped with an enchanter in guild...if you need the blue or purple I rolled on to DE for something...just /tell me. It is all yours. Because it is just vendor junk to me...and more important to you...I don't mind at all giving it to you, but you need to let me know. Just like when I mine gems...they all have 100% been given to guild JCers. I have yet to sell one.
Coffee!
February 23rd, 2009, 03:50 PM
Tough arguement to call, imo. The price of mats are astrinomical compared to any other trade and always has been for enchanting mats. Other trades are practically obsolete after the first month of new content because of the reserve of mats the other people have and trying to clear out some bank space, you'll be lucky to get, say 20g for a stack of Saronite Ore, compared to, last time I looked, 105g a stack of Infinite Dust. Enchanters that are complaining about not coming across mats, I have to ask, what if your other tradeskill? Tailoring and Enchanting have gone hand in hand since I have ever played the game. What's wrong with taking the 500 stacks of cloth you get from farming humanoids for a couple hours and converting it into armor that can then be disenchanted for mats?
If I offend any guild enchanters, i apologize. IMO, with the insane prices that are charged for mats, I'm glad to roll on a shard here and there.
Namoric
February 23rd, 2009, 05:25 PM
part of the reason I don't roll on shards with our guild enchanters. Let them keep it, they'll eventually make me something that I need.
I think.
Maybe they won't but ... whatever.
Moritz
February 23rd, 2009, 07:39 PM
Coffee pretty much has it right. Mats are either too common or two few for gathering professions. Saronite used to be profitable, now its not worth the time unless your crafting with it. And unfortunatly craft skills arent the best for making money either. I dont roll on abyss crystals in raid because that is a guild event and I think those shards should go to improving the guild, IE buying the new enchants. Coffee is also right that everyone has two professions, its often good to look at your other one as well. Admitted if you are like me niether of your trade skills make money anymore.
Demeth
February 23rd, 2009, 07:55 PM
I don't really feel that some of the other tradeskills, like Blacksmithing, are all that useless. Many of the items are great for gearing up for the more difficult content, such as Heroics or Raids. In fact, I commend the people that put the effort into having items made so they are effective as soon as possible. Often there are epic level formulas, or BoP items, that make these professions darned useful. The problem with the purchased formula system is that Blacksmiths tend to buy/look for formulas that benefit them primarily, just like other classes do, so a DPS Warrior, or a Protection Paladin, is probably unlikely to have a Dagger recipe for Rogues right off the bat.
Plus, the crafting professions all have pretty spiffy profession-only items. I'd maybe argue that Alchemists get screwed by only having moderate trinkets, while chanters have self-only Ring enchants, just as LW's, JC's, etc have some killer self-only bonuses.
I'd adore having a third, fourth, fifth profession slot. No lack of shards if you need to create a zillion items to level up extra professions!
Methus
February 23rd, 2009, 08:30 PM
Like Nam, if an item is useless to the group and theres an Enchanter there to melt it, I consider the mats theirs to keep. If I need something enchanted I know who to go to later.
Teidilu
February 24th, 2009, 06:16 AM
The problem with the purchased formula system is that Blacksmiths tend to buy/look for formulas that benefit them primarily, just like other classes do, so a DPS Warrior, or a Protection Paladin, is probably unlikely to have a Dagger recipe for Rogues right off the bat
Take a look at my BS List :P I have everyone I can train in or find to buy...minus the lvl 450 titanium Plate...but have the mats to finish my lvl to get it, if there ever became a need for it from me.
Coffee!
February 24th, 2009, 11:38 AM
Like Nam, if an item is useless to the group and theres an Enchanter there to melt it, I consider the mats theirs to keep. If I need something enchanted I know who to go to later.
I completely agree with that, if it's a guild team. In a PuG, you know that same enchanter is going to demand you bring mats or pay for theirs...
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