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View Full Version : Achievement Helper: Emerald and Ruby Void



Moritz
March 11th, 2009, 12:20 AM
For those of us who are out to get the Glory of the Hero achievement before the new patch, there are a few achievements that are simply stumpers. So I am taking it on myself to do a bit of research to help those people out. Here is my first finding!

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Tactic: 5 Amber Drakes

Basic info:

Temporal Rift does NOT stack. The bonus will always be 100%.
The Time Stop does indeed have a DR.
You can stun him for about ~16 seconds per phase.

Strategy:

The basic strategy is to play static charge ping pong with this guy. Have one designated amber drake to pull with a Temporal Rift. The other four drakes will spam shock lance until the first drake has 10 static charges. Then the four drakes using shock lance put up their temporal rift, once all four are up the first drake with the 10 charges detonates his charges using shock lance. If executed properly this gives every drake with temporal rift on the boss an automatic 10 charges. The first drake will put up rift immediately after shock lancing. Then the other four drakes shock lance. As you may have guessed the first drake will have an automatic 10 charges. So you just keep doing that rotation and you will do insane DPS. He should go down to 60% (when ethereal phase starts) if executed properly within ~15-20 seconds.

The stun factor. If your group is competent then you can afford to use the first stun after the four drakes detonate their shock charges. Let me say that whelps spawned based on time as far as we have found. Stunning around 5-8 seconds into the fight is ideal. You want three of your four drakes to get the stun rotation from 100%-60%. Have a defined order and if it helps have someone calling out when to do it. As mentioned 5-8 seconds into the fight for the first one then just use them as he comes out of stun.

Coming out of phase 2 (when he is at 60%) you will want your main rifter (the drake who opened with a rift at the pull) to time-stop off the bat and use rift. He will get 5 charges from the time-stop and it shouldn't take as long to get the other five. The other person who hadn't used stun at this point should use his/her's after, then the first stunner's stun should be off cool-down for the third. If you have problem with whelps coming out at the end of this phase I would suggest switching it up and having the main rifter using hit stun AFTER he detonates his first 10 charges.

After ethereal phase just keep the rotation up as you would normally. Never try to just burn him with shock lance if you have adds sub 20%. Stay calm and keep the rotation up and he will die fast.

This strategy is easy, though it seems like some people need time getting used to how it works. Basically after you get one person their 10 charges all you are doing is using Temporal Rift, and one shock lance, and repeating that.

Note: When you use temporal rift and someone detonates their 10 charges you get 10 charges yourself. Stop your temporal rift as soon as you get 10 charges. NEVER EVER let the temporal rift channel to full when you have 10 charges already. Its a lot of wasted DPS. You have to break channel and be ready for shock lance once the temporal rift(s) are up.

For the person doing the main rift, it is suggested you call stuff out. Once you have your 10 charges, call for people to use temporal rift. Once you see four up you use your shock lance and IMMEDIATELY put up your rift and call out for them to use shock lance and repeat that until he goes to etheral. Have someone other than the main rifter doing stun call outs (after the pull count to 7 or 8 and tell the first person in the stun rotation to stun, then once stun is up tell the next person etc. Straightforward.)

Another tip is to have your main rifter (first person to use temporal rift) to stand apart from the group so you can the other members can shock lance the second they see the animation. Reduced our time on p1/p2 by a few seconds.

Video of it being done http://www.youtube.com/watch?v=0e24EO4Yt8I (note some profanity is used in this video)

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One more important note I dont think mentioned above, during his astral phase, its important to circle the platform instead of running far away, if done properly (as you will see in the video) none of the lil drakes will spawn.


*Information compiled from various posts on www.wowhead.com (http://www.wowhead.com) *

Demeth
March 16th, 2009, 03:12 AM
I'm seriously thinking running heroic Occulus for a couple extra days with two-drake combinations is the way to go. I get the idea of doing bronze-only for 2 achievements, but it requires a lot of effort. I think we could have 5 manned Malygos with the coordination we put into the 5 amber runs. :tongue:

Moritz
March 17th, 2009, 08:48 AM
yeah I am agreeing, that was amazingly harder than the tactic led on to be. I think our next attempt will be a 3 amber 2 emerald for Ruby Void.